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No New Posts Skies and Clouds
High above even the highest point on Star Island, clouds drift aimlessly across beautiful skies. The only thing that marks a change is the forever glimmering red orb in the sky that never seems to disappear, looming large over all of Pern.
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No New Posts Three Star Island
The largest of the Islands is home to a sprawling complex, dusty with disuse but slowly coming to life. Little is seen above the pure rock that makes up the top of the Island and its lone mountain, except for a signal tower and a few gleaming spires and air tunnels that draw fresh air down into the complex below.
1 0 Feb 27 2018, 03:33 AM
In: Lazy Mornings
By: Elsie
No New Posts Signal Tower
High above the rocky base of the mountain that houses the Star Island Complex, a signal tower looms. Large enough to hold several even quite massive dragons at its peak, this silent guardian has been dark for turns, but finally the signal light is lit once again, a signal of hope that shines out even during the darkest nights.
2 9 Apr 5 2018, 11:55 PM
In: Something Lost
By: Jail Rose
No New Posts Island Harbor
A little way away from the main compound, the harbor of Star Island resides. It isn't a big affair, but constantly busy these days. It's been repaired and everything is bright and new. The harbor is hidden away in a deep valley, and the ships that enter must be cautious not to dash themselves against the rocks that are a natural barrier to the dangers that lurk in the wider ocean.
1 0 Jun 1 2018, 10:53 PM
In: Looking Out To Sea (Open)
By: ShadowReine
No New Posts Compound Entrance
A large open space where dragons can land, this area is reminiscent of a Weyrbowl of the old Weyrs. This entrance has paths off in different directions to many different beaches, as well as the harbor and a large entrance into the compound.
1 0 Apr 10 2018, 10:51 PM
In: Sober, For Once (Open)
By: ShadowReine
No New Posts The Lift
A giant elevator, capable of lifting several full size dragons, runs the three levels of the complex. Though just as old as everything else, it is kept in perfect working order.
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No New Posts Meeting Hall
Level 1

A large hall that contains numerous sitting areas, several viewing screens, small computer stations, and enough room to hold a great number of people, and its the first stop for most newcomers to the complex. Most people like to hang out and relax in this area.

3 3 Mar 19 2018, 10:27 PM
In: At Last, For So Long
By: Annoluck
No New Posts Kitchen and Mess Hall
Level 1

The kitchens have some automation, but most of the work is still done by staff of the complex. The mess Hall is large but austere, with only metal tables and chairs to fill it. Nothing hangs on the walls and the sound of air rushing in through the wind tunnels can get very loud on windy days.

2 3 Jun 5 2018, 09:31 PM
In: A Gap In Training (Open)
By: PhantomWolf
No New Posts Infirmary One
Level 1

The smaller infirmary that is used mostly by candidate and staff, the infirmary on the first level is mostly staffed by younger Healers, usually still in training. Anyone seriously injured is usually taken down to Infirmary Two.

2 6 Mar 27 2018, 11:35 PM
In: Currently Calm
By: Jail Rose
No New Posts Candidate Quarters
Level 1

All the candidates Called by AIVAS are reserved room in these quarters. Though small, each candidate has their own individual room, with each trio of rooms sharing a small bathroom and sitting area.

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No New Posts Showers
Level 1

Located near the Quarters are the showers for the top floor of the complex. There are two separate banks of showers, designated for males and females. Water comes from the spring deep in the mountain but conservation is still encouraged.

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No New Posts Storerooms
Level 1

Everything the complex needs to run is located in the storerooms, including all the dehydrated food, air scrubbers, repair equipment and the rest. Candidates must often go in and help catalogue everything in the room.

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No New Posts Infirmary Two
Level 2

Much larger than the infirmary on the first level, this is the place for the more serious cases. The best equipment and Healers are found here, and while not Healing they will study older cases and experiment to see what the rest of the world has discovered in the meantime.

2 3 Jun 16 2018, 08:03 AM
In: Required Retraining
By: Jail Rose
No New Posts Rider Rooms
Level 2

One of the only areas open to the outside, the rider rooms are varied in size but each opens out to the sheer rock face of the eastern cliffs for ease of travel for the dragons. Each room can be closed off from the outside for safety reasons.

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No New Posts Bathing Chambers
Level 2

Used by all the riders, the bathing chamber is similar to the showers on level 1, but there are several private rooms with large baths that can be used individually or shared, fitting up to five people.

1 5 Jun 7 2018, 08:26 PM
In: Flop (Open)
By: Annoluck
No New Posts Training Room
Level 2

Containing training equipment, weapons, and the large sandy arenas for dragon, human, or even wher training, these large areas are where the Sleepers teach their young charges how to be true Riders.

3 6 Apr 8 2018, 10:33 PM
In: Being Bronze (Open)
By: ShadowReine
No New Posts Mainframe Room
Level 3

Only accessible by those already approved, this rooms holds the computer that AIVAS shares with its main 'body' on the mainland, and where it watches over the Cryopods. Those who have access may come in and request of AIVAS answers to any questions, as well as send out the Call for candidates.

1 1 Mar 12 2018, 07:43 PM
In: CRISPR - Editted
By: Annoluck
No New Posts CRYO Room
Level 3

Almost completely inaccessible, this is where all the Sleepers and frozen Eggs are stored. No one is completely sure exactly how large the area is, since AIVAS is the only one with full knowledge of the complex. Whenever a Call has gone out and enough candidates arrive, AIVAS will start awakening a batch of Eggs before they are transported to the sands.

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No New Posts Hatching Room
Level 3

Another large room filled with sands with heaters underneath keeping it constantly warm, eggs are transported here after being brought back from Cryofreeze. Eventually females will lay their own eggs here, and partitions can be raised in case more than one female lays at a time. Basic stands are set up near the entrance for watchers to view the hatching. This is the only Level 3 area candidates are allowed to visit, and only during certain times.

2 75 Mar 16 2018, 12:55 AM
In: The Delight of Frozen Fire
By: Jail Rose
No New Posts Queen Quarters
Level 3

Located directly next to the Hatching area, there are five large rooms meant to be used by Queens, or other clutching females and their riders just before they Lay. There is also a meeting room which can be used by the Senior Queen to meet with the rest of the senior leadership.

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